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An arbitrary cutting of a puzzle. Single pieces can have a lot of various shapes. The puzzle can include holes and the shape of the puzzle does not have to be only rectangular. To create such a puzzle is slightly more difficult but it is worth it.
A menu pertained a concrete object (e.g. album, puzzle, selection and so on). You can elicit this menu by moving the cursor on a certain object and clicking the right mouse button.
The smallest size of a piece is defined by the monitor resolution. It is impossible to play with pieces sized 1 x 1 pixel, therefore the minimal size of a piece in the program is limited to 10 x 10 pixels. The Create Room will not allow you to make smaller pieces.
There are more monitor resolutions (800 x 600, 1024 x 768, 1280 x 768 ...) and if a friend sends you a puzzle and his/her monitor resolution is higher than yours, while entering the Play Room a following situation may arise: the puzzle scales down suitably for your resolution, together with the puzzle also every piece scales down and if the size of such a piece drops under the minimal size, the number of pieces will change. In this (rare) case the number of pieces displayed in the icon representing a puzzle do not correspond with the number of pieces displayed and played in the Store Room.
The number of pieces a puzzle is composed from. The number of pieces displayed in the icon representing a puzzle may not agree with the number of pieces displayed and played in the Store Room in scarce cases. See Minimal size of a piece.
OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API (Application Programming Interface) for writing applications that produce 3D computer graphics.
It is a small panel with buttons, which can be found in every room. It contains the most important commands for the entire room. The last button is "Back", which sends you to the previous room, or "Exit", which closes the entire program.
A regular network of lines, which are bulged by every piece a little bit. The whole puzzle can have only a rectangular shape and cannot include holes.
Stream of pictures in __PRODUCT_NAME__ can be:
Following formats are supported with still images:
To play music and movies the operating system is used. What can be played by movie or music players embedded in the operating system, that can by played by __PRODUCT_NAME__. The following formats are commonly at your disposal: MP3, AVI, WMV, MPG. When sending a puzzle to your friends you had better use well-known and widespread formats and their versions. If you cannot play a certain movie puzzle, see FAQ.
It is an attribute of a puzzle. A player cannot see the puzzle picture before solving the whole puzzle. That is why such a puzzle cannot be printed, modified, you cannot see its view in the Store Room and you cannot use the "Ghost" or "Image" option in the Play Room. After solving the puzzle loses this attribute. This attribute can be added in the Create Room, Modify Room or when sending the puzzle.
A Uniform Resource Locator (URL) is a string of characters conforming to a standardized format, which refers to a resource on the Internet (such as a document or an image) by its location. For example, http://www.domainname.com/filename.htm
API (Application Programming Interface) for image acquisition developed by an association of industry leaders.
If you are connected to the Internet, we advise you to visit updated FAQ on our website.
Together with the game you have received pre-made puzzles and you can start solving them right away. You can create and play your own puzzles. You can send a puzzle to your friends or you can exhibit solved puzzles in the three-dimensional gallery.
Yes. See How to create a puzzle?
Yes. There are various editions composed from high-quality pictures taken by professional photographers prepared for you. Visit our website or see How to order?
There can be three reasons:
It is not possible to export and mail the original (from editions) puzzles. You can export and mail your own puzzles.
Yes, you can. We use the EMF format for templates. To create templates use a vector editor, which can save or export images to the EMF format (e.g. free OpenOffice.org Draw). Only outlines will be used in the game, so there is no need to use fillings, gradients, bitmaps or colors. It is necessary to convert text to curves.
If you arrange pieces at the edge of the desktop (Tools/Arrange/At Edge) the pieces will be arranged in a spiral along the whole edge of the desktop. The edge pieces are sorted out from the beginning of the spiral (from left-top to right-top...).
The game uses OpenGL for displaying. Nowadays all video cards and their drivers support OpenGL. If you have problems anyway, we advise you to download and install the latest driver for your card from the producer's website.
See Supported formats.
Movies and background music are played by an operating system. Your friend probably used a format which is not supported in your operating system. You should download and install the proper codec. We recommend to download and install a codec pack. See also Minimum system requirements (DirectX).
Movies and background music are played by an operating system. Your friend probably used a format which is not supported in your operating system. You should download and install the proper codec. We recommend to download and install a codec pack. See also Minimum system requirements (DirectX).
You can change the color of the desktop background in Tools in the Play Room.
Click here to reach our website. There you can get the game again.
Every puzzle has a few additional files. These files allow a faster start or quicker move to the Play Room. One of the files also carries information about the state you left the Play Room in. The size of an album displayed in Album Properties denotes the sum of sizes of all these files. The displayed size correspond precisely to the room taken by an album from your hard disk. The size of a puzzle displayed in Info panel denotes the size without the additional files.
If you delete a puzzle from the Store Room, the program will place it into the trash of the operating system. In case you have not emptied the trash, there is a chance to succeed.
The number of pieces displayed in the Store Room corresponds to the number of pieces of a puzzle made in the Create Room. If you send a puzzle to someone whose screen is smaller then some pieces are too small and can be fused with adjacent pieces. That's why the number of pieces in the Play Room can be smaller.
| Command | Name | Value |
|---|---|---|
| -videodriver | Video driver | 0 - Windows 1 - DrawDib (default) |
| -screen | Screen mode | 0 - fullscreen (default) 1 - maximized 2 - window defined by -width and -height |
| -width | Width of application window | 800 is default |
| -height | Height of application window | 600 is default |
| -intro | Intro style | 0 - no intro window 1 - only image 2 - image as a puzzle (default; available only on Win2000, WinXP and later) |
Example: jp.exe -videodriver 0 -fullscreen 0 -width 1024 -height 768
To get such information in every album:
You can get support with the __PRODUCT_NAME__ game on the Tibo Software website. This site includes FAQs (Frequently Asked Questions), information about new releases of __PRODUCT_NAME__ and a contact form.
Click here to open the Tibo Software support web page in another browser window.
Please contact us via our web contact form.
Tibo Software
Masarykovo nam. 1544
530 02 Pardubice
Czech Republic
Thank you for your interest in buying our game.
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